🔗 Share this article Exclusive: The Way Magic's Avatar Set Revives 2 Fan-Favorite Tribe-Focused Mechanics MTG enthusiasts consistently embrace tribal strategies — what player has not constructed an elf strategy once or twice? — and this forthcoming Avatar: The Last Airbender crossover release brings back two beloved examples that fit perfectly with its flavor. Reappearing Tribal Abilities One initial ability, named "Ally," first introduced in the Zendikar set and provides bonuses whenever more creatures with the Ally subtype enter the field. Meanwhile, "Shrines" represents another enchantment type that first appeared with Kamigawa. Although not creature-based tribe, these enchantments likewise gain strength as a player controls more Shrines on the battlefield. The Comeback for the Ally Mechanic While Shrines have appeared sporadically in recent releases, the Ally mechanic was far less common — until that ends with ATLA, where this feature gets central. The protagonist Aang has to recruit numerous allies during the quest to restore peace to the world, so there's no better method to show this through a Magic: The Gathering expansion. Revealed Cards Showcase Following the first card reveal, here is a look of one Allies plus a Shrine card in the upcoming ATLA set. Teo, Spirited Glider: A Fan-Favorite Figure Teo stands as one beloved minor character in Avatar: The Last Airbender, a young man of the Earth Tribe that resided at an Air Temple after his home was destroyed by a flood, an event that left him paraplegic. Because of his dad's expertise with engineering, he is able to fly in the air using a flying device, and dares Aang to a flying race. This card Teo, Spirited Glider reproduces Teo's love for flying and his tribe's reliance on gliders through allowing the player draw and discard each time a player attacks with a flying creature, and additionally strengthening your team with counters in the process. The Temple Card: A Powerful Shrine Speaking of his home, this is represented as the card The Northern Air Temple, which drains your opponent's life when entering the battlefield, depending on the number Shrine cards you have. It furthermore drains an additional point anytime a Shrine comes onto the battlefield. This looks like a strong addition, given the card's low mana cost plus valuable ETB ability. A major drawback for Shrine strategies outside of Commander is the fact that these cards are always Legendary, but Northern Air Temple can be effective when paired with Sanctum of Stone Fangs, that deals damage to every opponent at the beginning of your turn. The Welcome Crossover Currently while Universes Beyond sets are garnering a lot of backlash from the community, an iconic franchise like Avatar: The Last Airbender could be exactly what MTG requires. Spoiler season has begun, and the full set set to be released November 21st.