🔗 Share this article Behind the Scenes of Fallout, the Gaming World’s Most Unexpected TV Hit The post-apocalyptic TV series has come back to its platform, and it's safe to say that fans were delightfully shocked by the excellence of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture multiple facets of the gamer's experience. We followed Lucy the vault dweller, attempting to act with integrity and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's authority and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the contaminated wilderness. Setting the Stage for Season Two The show's first season ending unveiled crucial details about the culprits behind the atomic conflict that sealed a population in subterranean shelters for hundreds of years. It also posed plenty of questions unanswered for the second season – and, this time, anticipations are considerably elevated. “We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan. “Heading into the initial season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the reception to the show, so now people are arriving with more enthusiasm and altered expectations.” The Mojave Beckons for Season Two The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, despite the fact that it was technically flawed at launch. “It embodies a arid atmosphere, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, desolate Route 66 feeling of the game is so much enjoyable to translate into the show.” In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it acknowledges the fan's adventure. The Importance of Physical Sets The Fallout TV series is notable for its tactile feel – its makers prioritized authentic items and sets were built, mirroring the improvised nature of the towns in the games. “Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to appear as if it’s real.” Indeed, almost every element you see on-screen is physical, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly quite terrifying up close. A Labor of Love The Fallout series works because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the game developers behind the video games. This shared passion for the universe is evident in the final product. The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This approach will create a different weekly discussion, a dynamic the creators themselves are eager to observe. “It's richer, it’s more expansive, it’s more humorous, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”